import QtQuick
import QtQuick3D

Node {
    id: node

    // Resources

    // Nodes:
    Node {
        id: rootNode
        Node {
            id: cinema_4D______AssimpFbx__Translation
            position: Qt.vector3d(893.734, 1181.88, 1836.46)
            Node {
                id: cinema_4D______AssimpFbx__Rotation
                rotation: Qt.quaternion(0.932952, -0.211951, 0.283764, 0.0644663)
                Node {
                    id: cinema_4D______AssimpFbx__PostRotation
                    rotation: Qt.quaternion(0.707107, 0, 0.707107, 0)
                }
            }
        }
        Node {
            id: __
            Model {
                id: ____
                position: Qt.vector3d(0, -100, 0)
                source: "meshes/_____mesh.mesh"
                materials: [
                    defaultMaterial_material
                ]
            }
            Model {
                id: __10
                position: Qt.vector3d(-900, 346.39, 0)
                source: "meshes/___mesh.mesh"
                materials: [
                    defaultMaterial_material
                ]
            }
        }
    }

    Node {
        id: __materialLibrary__

        PrincipledMaterial {
            id: defaultMaterial_material
            objectName: "defaultMaterial_material"
            baseColor: "#ffcccccc"
        }
    }

    // Animations:
}
